I finished building my third Soul Grinder last night.
Even though I have, like, no time to hobby between now and NoVA, the Imp of the Perverse made me want to do a headswap on it. I’d originally wanted to use a Ghorgon head, but couldn’t bits order the horns anywhere. A Carnosaur head was my fall-back… and I think it’s worked out for the best.
The original plan was to smooth out the join as skin and then bulk it out with hair, so he’d fit in with these guys:
But the more I look at the model as it is, the more satisfied I am with it.
The other big thing was the right hand. The sword hand is boring (I’ve already got two of those), and the claw hand… not right. I cast around for a bit that would work (the Carnosaur’s hand would be perfect, obviously) but couldn’t find anything that worked well and I could do without buying a pricey model, only intending to saw it’s right hand off.
Finally, I settled on Nethyrmaul, from my mostly-unused Bones tub. He’s a great model, too, so I’d like to think I’ll paint him, so I ended up casting his hand with Instant Mold and making a couple of casts of it.
The casts turned out rotten, so between cleaning it up and adding the thumb I don’t feel bad at all. Sadly, where the detail cast best isn’t visible: it’s the back of the hand and wrist shoved into the space of the arm.
Also, I don’t use my GSI Tentacle Maker enough. So, there’s a bit of that, too.