Yearly Archives: 2016

John Basilone

During Snowzilla (aka “Make Winter Great Again”), I painted up the Warlord John Basilone figure for the “We’re snowed in, so let’s have a painting contest” DAHGS painting contest.

John Basilone (1)

John Basilone (2)

I’m pleased with it, even if the mouth didn’t photograph particularly well.

It was a little disconcerting how few of the WWII buffs at the store knew who he was (“He’s going to have a bad time trying to fire that gun that way.” Well, yeah.)  Those guys probably should remember that it wasn’t Europe War II; I think I’ll blame Flames of War for that.

Amiens, Aug 8, 1918

Amiens - End (9)

The Amiens game (finally) went down on Sunday with, it appears, great success. Everyone had a good time, the rules held up (there were notes, but when wouldn’t there be), and things went smoothly (the game took ~4 hours, with 6 players and 43 Order Dice, so I think that counts as “speedy”).

I’ll post up the rules in a separate post, but I think they held up well; the smaller scale worked great and most of the period specific rules also accomplished what they needed to.

Casey, John, and Rhett were the Germans, desperately trying to hold off the British as long as they could; Gavin, Keith, and Steve were British trying to break through the German lines.

The Germans deployed: a lot more thought went into the placement of Barbed Wire than I’d anticipated.  Many of the German units deployed into Ambush, forgetting that the push would be preceded by a Rolling Bombardment. (Note: because there were 43 Order dice, we used regular dice and used the chart.  Black was German, White was British, Red was the Bombardment,)

Amiens - Turn 0 (2)

Between the bombardment and nearly every German unit starting the game with an Order, Turn 1 was pretty much a British show.  The Brits decided to lead with all of their tanks, holding the infantry back for subsequent turns.

Amiens - Turn 1 (2)

While the bombardment was effective in suppressing the defenders, it slowed the attackers down: advancing too far too fast killed a Mark V.

Amiens - Turn 2 (2)

The defenders fired Minenwerfers relentlessly at Tanks but weren’t able to hit a single. one. all game long.  Machine Guns, with the K Bullet, were more effective (I’m pretty sure that one died to a Machine Gun).

Amiens - Turn 2 (4)

Amiens - Turn 2 (9)

The attackers had a tough time making progress on their left, but the Australians along the right made more headway.  (Yes, the Australians were on the other side of the Somme from the British; I wanted Australian troops, so I gave them Australian troops.)

Amiens Turn 3 (2)

The “infinite reserves” rule I used kept things from being hopeless and boring for the Germans, but it made consequences too slight: it’ll be the first thing that gets tweaked.

Amiens Turn 4 (1)

The German presence along their right was solid….

Amiens Turn 4 (4)

Which meant their left was where the decisive action would take place.

Amiens Turn 4 (6)

The Brits were able to push into the second trench line, in the end.

Amiens - End (2)

At Turn 6, the Brits had established a foothold in the second trench line, and the game ended.

Amiens - End (7)

Per scoring (which also needs some tweaking), it was a blowout for the Germans: although the British made headway, their progress was too slow.

The Table:
Board

I did most of this, but got some significant help from Steve & Rhett.  This is a concession: this isn’t what the German lines looked like in the Summer of 1918, but it certainly feels a lot more WWI-trenchy, and will, hopefully, see quite a bit of use in other battles.  They’re two 4’x2′ boards; we got clever while laying them out: the two red Xs above line up: in the future, we’ll be able to line them up side-by-side with two more boards across the front for a wider battle, and we’ll be able to spin the front line around and place a third board across the middle for a more standard 6’x4′ table.  All the trenches are duckboarded; the second line is built along the edge of a road, with hairpins, and two bunkers back by the orange !s.

I made a billion barbed wire stands: plasticard crosses supporting 28 gauge wire spun into circles. I’ll probably redo the wire: I had a marker to wrap them around, which meant they’re uneven.  I also, before game, painted up the crashed Sopwith.  Why is there a crashed Sopwith? Because I wanted a crashed Sopwith.

I’m hypercritical of myself, so all I can see are where things fell short of where I’d wanted them, but I really did hit a point where I just said, “Screw it; close enough.” Maybe I’ll circle back around and punch up some things, but there’s definitely going to be some things I just live with.

I’m going to revise the rules a smidge; I’ll run it again at Madicon  in March and then Historicon (Cold Wars isn’t in the cards for me this year).

I’m pretty glad to be done with the game, though: I’ve been working on this thing since September: it’s dominated my hobby time and I’m ready as hell to be working on something in 28mm again… as well as to be working on something that isn’t Amiens.

Here’s a photodump of some pictures some other folks took (Casey, Steve, Keith):

12651139_10208431417765350_4092109586285916807_n 12661906_10208431416965330_4988182950391481353_n 12592339_10102622084563467_2854164236262451023_n 12654280_10207144886993312_708625732686879589_n 12647380_10207144878793107_4164537040195902353_n 12650797_10207144866552801_8585733072724430317_n 12654286_10208431458086358_5886674518698590403_n

2015 Year in Review

Zurraigo - Front (1)

While overall 2014 was the most overall challenging years I’ve encountered, 2015 has given it a run for its money and hit unparalleled heights of stress… but was, for the most part, a pretty good year. Selling our home of ten years felt like it was going to kill me, but I (clearly) made it out alright, and it completely worth it.  Our new home is perfect, and my hobby space is definitely on the list of why.

Hobby Room - After

From a hobby perspective, I was kind of all over the place: some Infinity, a lot of Wrath of Kings assembly, some By Fire & Sword, and then about half an eternity doing 18mm WWI figures. Not much game playing, and all of it pretty scattershot.  In previous years, I Played Warmachine or I Played 40K or I Played Fantasy.  This year, I played a couple games of a lot of different games. Bolt Action probably wins in terms of frequency, but not by much.

I feel like this has been a wash of a year in terms of hobby accomplishment: the house and move were immensely disruptive… but the data disagrees. 2015 was my sixth year of hobby tracking, and just look at that chart. I went from No, Actually Doing Quite Well to Killing It.  This is going to make future years look unproductive by comparison.

2015 PpMbY

Warhammer Fantasy, the models that got me into this hobby, was killed: that understandably has cast a pall of impermanence over everything.  I’m unable to look at the sporatic, sputtering Age of Sigmar releases without thinking ‘Nothing beside remains. Round the decay / of that colossal wreck, boundless and bare / the load and level sands stretch far away.’ Anyway, it’s certainly contributed to my shift into historics.

I got tied up with a couple of other area guys doing scenario-based historical gaming, which has been a lot of fun. It’s been formalized into a club: TGS (Mrs. Rushputin thinks ‘The Girlie Show‘ every time she hears it).  Prep for just such a scenario has dominated the back half of my 2015.

I did very well in terms of painting competitions, I think: two first place awards at Historicon (and a kind, passed-along word from Reaper)

2015-07-21 05.17.57

and an improvement over last year’s showing at Captial Palette: a second and a third place award

Zurraigo Award

(Strangely, no FacebookBrag photo of the Capital Palette awards.)

The death of Warhammer Fantasy Battles wasn’t the only significant loss of 2015 – The Game Parlor, where I really started up my participation in the hobby shut it’s doors after well over two decades. I’m sad to see it go, though if I’m honest with myself for the past six months or so I’ve been driving right past it to get to Huzzah Hobbies.

Another notable achievement: at the top of the year, I set out to track what I spent on models and map it against  what I painted.  The plan wasn’t so much to regulate my hobby spending (can such a thing truly be done?) as it was to achieve a parity between what incoming, unpainted models, and “outgoing” completed models. I immediately hit a challenge with the release of a bunch of new Skaven models, but by May had actually gotten the Δ between bought and painted to below zero.  (Of course, Historicon-born enthusiasm screwed the whole thing up).

Goals

This has been vastly more free-formed than I normally do my Year-in-Reviews, but that doesn’t mean I’ll let goals slip by:

2015 Goals

  • FinishSuccess – I suppose I finished some stuff – I painted all of my Infinity (until I got more over the summer) and am very, very close to finishing the Amiens prep.
  • PaintComplete Success – As above – I’ve unquestionably done this.
  • CompeteSuccess – I played in three tournaments, all of which were pretty non-competitive, structured-play opportunities.  That’s okay, but it’s not exactly what I meant here.
  • GameSuccess – I did do this.  A lot of this, across a million different systems.
  • Dump StuffFailure – I got rid of some stuff before the move, but not enough and I replaced it with even more stuff.  I really need to fix that going forward.
  • Finish a Muskets & Tomahawks WarbandTotal Failure – The really bad thing is there’s actually people who play this game at Huzzah.

2016 Goals

  • Finish
  • Paint
  • Compete
  • Amiens – Successfully execute this game in January, and again at Historicon
  • Step it up at NOVA – I’ve done okay in the Historical categories, but I’m not kidding myself that they’re the least competitive categories there. I need to paint-for-competition some models that are worth the effort for some other categories; more than my usual, “Well, I paid for unlimited entries so I might as well put something in every category…”
  • Game in my basement – My workshop is also intended to be a game room.  It’s great that our sporadic Dark Heresy game goes down in it, but I’d like to put it to work, more.

Day of Days

I took a short break from the WWI figures to paint up the Historicon 2014 show model as a gift.

2015-12-23 20.01.40 HDR

2015-12-23 20.02.02 HDR

2015-12-23 20.04.51 HDR

It turned out okay, and was well-received, which was the point.