Tag Archives: Army Lists

The (Bubonic) Court Is in Session

Only got one game in with the Bubonic Court last night, but it was a pretty good one.
We ended up bumping things up to 2250 because of my concerns that, after dropping 575 for Nurglitch, there wouldn’t be enough left over to make a viable army; I think I was probably right.
What I ran:
An Itching, Burning Sensation
Bubonic Court of Nurglitch – 2,250 points
Lords & Heroes
  • Plague Lord Nurglitch
  • Plague Priest – BSB, Storm Banner
  • Festering Chantor – Lvl 2 Upgrade, Plague Censer, Dispell Scroll x2
Core
  • Plague Monks x24 – Full Command, Extra Hand Weapon, War Banner
  • Plague Monks x24 – Full Command, Extra Hand Weapon
  • Pusbags x20 – Musician
  • Pusbags x20 – Musician
Special
  • Frothing Giant Rats x25
  • Frothing Giant Rats x25
  • Plague Censer Bearers x10
  • Plague Censer Bearers x10
Rare
  • Rat Spawn
  • Rat Spawn
What Mike ran:
Khainite – First Cut
Dark Elves – 2,250 points
Lords & Heroes
  • Death Hag – General, Cauldron of Blood
  • Master – BSB, Heavy Armor, Sea Dragon Cloak, Dark Steed, Ring of Hotek, Crimson Death
  • Dark Elf Assassin – Extra Hand Weapon, Manbane, Rune of Khaine
  • Dark Elf Sorceress – Level 2, Dispel Scroll, Darkstar Cloak, Dark Steed
  • Dark Elf Sorceress – Level 2, Dispel Scroll x 2
Core
  • Crossbowmen x10 – Shields
  • Dark Riders x5 – Musician, Repeater Crossbows
  • Dark Riders x5 – Musician, Repeater Crossbows
  • Harpies x5
  • Harpies x5
Special
  • Cold One Chariot
  • Har Ganeth Executioners x16 – Standard, Musician
  • Witch Elves of Khaine x20 – Standard, Musician
Rare
  • Repeater Bolt Thrower
  • Repeater Bolt Thrower
  • War Hydra
I truly did start the game expecting to be wiped off the table in half an hour… in the end, though, the game had a lot of back-and-forth and was pretty close. We had to call the game at the end of the fifth turn due to the store closing, but I think I had a pretty good shot of winning had the game gone on to the sixth turn.
That said, there were three things that made the game as close as it was:
  1. Mike’s list. The list he ran was different from his usual list; including units he’d never really run before and leaving out units he’s come to rely on. He wasn’t running a deliberately bad list, but it was something new and not particularly optimized.
  2. The winds of magic hating him. Eternally hating him. His casters miscast every. single. time.
  3. His assassin was unable to drop Nurglitch. Eight hits became two wounds, neither of which were able to penetrate Nurglitch’s foul misasma of funk.
That’s not to say I played a perfect game. Far from it. I dropped the ball in a number of places.
  • I did an execrable job screening my Frenzied units (nearly all of them) with my non-Frenzied units (Pusbags). I didn’t. Instead, I deployed them the way I normally deploy my Skavenslaves: in a fat block waiting to either catch an enemy unit in the flank or flee from a charge, setting up a flank charge for another unit. What I should have done is stretched them out in two ranks of 10 Pusbags each and screened my Plague Monks from charging off.
  • Casting wasn’t great. Although I didn’t roll a bunch of 1’s, Nurglitch lost Plague to an excellent casting roll turned into a miscast by the Ring of Hotek. From that point on, I didn’t have much ability to get off Pestilent Breath due to range and dispell dice and I never really wanted to cast Death Frenzy. In an army that will never lose Frenzy, it looks very useful but it’s absolutely a death sentence.
  • This also means that Warpstone Tokens weren’t particularly useful, and it also means the Level 2 Upgrade for the Festering Chantor was a complete waste.
  • I consistently forgot that Giant Rats are M 6 and not M 5. At 12″ charge distance is very different from a 10″ charge distance. I don’t know if that would have helped (I’m sure I would have caught Mike’s Dark Riders with them) or hurt (I’m not sure that having them tied up in combat and not soaking up Bolt Thrower fire would have been a good thing), but it’s a fundamentally dumb thing to forget.
  • I also consistently forgot that I had the War Banner. +1 CR matters, damnit!
The army was well outside of my comfort zone, and played very, very differently than what I’m used to. That’s fun. It didn’t hurt that there were a number of things worked pretty well for me, either.
  • Fewer units meant that each real block of rank & file had at least one character in it. One unit of Plague Monks had, for its fronk rank, Nurglitch, a Plague Deacon, a standard bearer, and a Festering Chantor. The other had a Plague Priest and a Plague Deacon up front. That added both a leadership boost that Skaven really love to have and a great deal extra punch, which the Plague Monks really need.
  • Nurglitch is a big, tough, bastard. I don’t know that he’s worth nearly 600 points, but he threw out a number of attacks that I’m simply not used to, had an extremely high toughness and a ton of wounds. Statistically, he should be able to survive the Assassin he saw last night (but just barely): the Assassin threw out 8 attacks with Manbane (4 base attacks, extra hand weapon, bonus from the Cauldron of Blood, and 2 attacks from Rune of Khaine), 7 of which should hit, 4.6 of which should wound, only three of which should get through Nurglitch’s 5+ Ward Save.
  • Having some hard-hitting characters in the units, plus Frenzy never going away, plus the regular Skaven static combat resolution helped a lot.
  • The Rat Things did quite well. Stubborn 10 is another thing I’m not used to. Their strength could be higher, I feel, but they seemed to do quite well tying up units.
All in all, it was a fun game that was full of back-and-forth, something I’ve found lacking in WHFB. I’m going to fiddle with my list (and paint up Nurglitch) and try to fit in another game or two with the Court.

The Stinking Things

I’ve been very excited since we got official confirmation of the upcoming new Skaven armybook. The loathsome ratmen are what got me into the hobby (16?) years ago and, even though I’ve ultimately found frustration with Warhammer, I still love the Skaven more than anything else Games Workshop’s produced.
I can’t quite manage enthusiasm to play them again, right now, before the new book’s come out. Every time I grind out a list, it looks remarkably like the lists I’d played with before taking a break from the game… lists that I know will take forever to play and won’t be particularly successful. I’d like to push my ratmen around… but I want something different.
Enter: The Bubonic Court of Nurglitch. I’ve got Nurglitch. I’ve got 25+ Plague Censer Bearers and over 100 Plague Monks. I can do this. I certainly thought about it when I really set into playing WHFB, so why not?
I’ll be fighting my WHFB arch-nemesis, Mike, and his Dark Elves on the fields of Killpeopleburg next week. The list I’m planning to bring is really only half-considered, but could be fun.
Stinkclaw
Bubonic Court of Nurglitch – 2,000 Points

Lords & Heroes
  • Plague Lord Nurglitch
  • Plague Priest – BSB, Stormbanner
  • Festering Chantor – Plague Censer, Dispell Scroll x2
Core
  • Plague Monks x24 – Full Command, Extra Hand Weapons, War Banner
  • Plague Monks x10 – Full Command, Extra Hand Weapons
  • Rotten Rodents x25 – Full Command
  • Pusbags x20
  • Pusbags x20
Special
  • Plague Censer Bearers x10
  • Plague Censer Bearers x10
Rare
  • Rat Spawn
  • Rat Spawn
The Censer Bearers are in larger units than they need to be, but why not? Plus, I’d like to stick Nurglitch in one of them, so bigger means more survivable means better.
Two Rat Spawns should be fun: I’ve got bits for a Chaos Spawn and I don’t know how many Rat Ogres floating around, so I should be able to construct one without any trouble (and will likely have a good time doing it) and will use a Carnifex conversion I got in a bulk trade a couple of years back for the other.
The Plague Priest will go in with the Rotten Rodents; the Stormbanner will buy me at least one turn to close on the enemy; if it persists, I lose nothing, however, since I don’t have a single bit of shooting. The Festering Chantor will go in with the large Plague Monk unit.
We’ll have to see if a block of Plague Monks can survive. Normally, they can’t: T 4 is nice, but it can’t make up for the total lack of armor save, and they’re simply not good enough at killing to offset how easily they die. Since Rotten Rodents, the Clanrat replacement, are pretty much in the same predicament (they’re fundamentally Plague Monks who’ve traded Frenzy for Light Armor), I figure I might as well give it a shot. Might be worth it to try juicing up their damage output by replacing War Banner with Banner of Burning Hatred.
Ultimately, it’s sure to play very, very differently than what I’m used to.

Red Block List – First Cut

Got the big shipment of Red Blok stuff in the mail yesterday. I was suprised by the quality of the army box; you could bludgeon someone unconscious with the box alone. It’ll also be nice to have a spare Odin & Manon to experiment touching up.

Also, I had a total brainfart and, in thinking I was ordering three Dragomirov Kolossi, I ended up ordering three boxes of Dragomirov Kolossi. It was a stupid mistake, and I’m really not sure how I made it: I was probably focusing on Lt. Dragomira O-3, who’s pretty much the same thing and comes one figure to the box. Given how much it would cost to return the extra two to the War Store… I’d only end up saving about $10 anyway. So, I’ll keep them (unless anyone local wants some, in which case let me know!).
I’ve started playing around with lists for the game. For fun, I made one that uses all of the Dragomirov Kolossi. It’s probably a wildly bad list… but what the heck?
Red Blok – Frontline
  • Kozni
  • Hetman
  • Dragomirov Kolossi x3 – Lt. Dragomira
  • Dragomirov Kolossi x3 – Sergeant
  • Dragomirov Kolossi x3 – Sergeant
I could just use the list from the Army Box… but I’m leery of putting the Dotch Yaga into a 2,000 point game, for the same I reason I don’t like running Land Raiders: too many points!

Instead, the list I plan on running initially will be a mite heavy on infantry and a bit light on striders… but I think it’ll be alright.

Red Blok
  • Urod
  • Kraznye Soldati x12 – Captain Vrachov, Medic x2, Grenade Launcher x3
  • RPG Soldati x12 – Sergeant, Medic x2, MGauss x1
  • Dragonov Kommandos x9 – Sergeant, Electronic Warfare x2, Sniper x3
  • Dragomirov Kolossus x4 – Lt. Dragomira

I could take three MGauss weapons in the RPG Soldati… but I don’t have the models and I’m unlikely to buy another two attachment boxes simply for the the MGauss bearers. Without much headache, I could replace the four Dragomirovs with three Strielitz and use the left over points to turn the MGauss into three rocket launchers, which I do have the models for. This is a start, though.

Maximum Khornage!

I’ve gotten several more games in with my Daemons over the past few weeks and have, for the most part, done quite well with them.

In fact, until last Tuesday, I hadn’t seen anything worse than a well-fought, skin-of-the-teeth draw. Tuesday saw two completely one-sided games: one in which overly-aggressive deep strikes and incredibly unfavorable scatter rolls helped John beat the living tar out of me and one in which everything in the army clicked together like clockwork and I steamrolled over Sean.

I’ve done some thinking about what’s gone into my army, and have toyed around a little bit with it as I’ve gone along. Now’s as good a time as any to document it.

HQ
The Bloodthirsters are great. Even when they’re swinging for 6’s on a Eldar skimmer, I never feel like they’re being wasted. In my game against John, I wished I’d shelled out for Unholy Might, since it would have let me squish Pedro Kantor like the mortal bug he is instead of getting sucked into a three-round tickle fight… but 20 points is an awful lot to spend and it pushes the ‘Thirster up to nearly 300 points!
I’ve yet to really use any of the Heralds (Skulltaker or one of the generic Khornate heralds). They look like they’re pretty killy for the points (especially Skulltaker on a chariot), but come at the cost of my most effective anti-tank unit: a Bloodthirster.
Elites
I’ve yet to run Bloodcrushers, but I’ve got a stack of them to assemble. At first, I dismissed them as not giving me anything Bloodletters didn’t already give me, but that’s because I didn’t truly appreciate how nice that 3+ regular save is. I’m looking forward to running a few of them.
Troops
Bloodletters are where I do the most waffling. I think I have a clear feel for what works well with pretty much all of the other Khornate choices… just not Bloodletters.
In small groups, they die too easily. In large groups, they’re overkill. Without Fury of Khorne, they don’t stand the slightest chance against a walker. With Fury of Khorne… they stand the slightest chance against a walker. When I give them Icons, I don’t need them. When I don’t, I do.
The only thing I do know is that I don’t expect to ever need to give them Instrument of Chaos.
I’m also playing around with how many I deploy. When I first started working with the army, I’d drop 40 of them on the table (five squads of eight each). That seems to be overkill, but it has been working better than the three squads of eight that I’ve been running.
Next, I’m going to try a large squad (of sixteen) and a small squad (eight), each with an Icon. We’ll have to see.
Fast Attack
These guys get poo-pooed by other folks I know who run all-Khorne daemon armies. “They cost nearly as much as Bloodletters,” I’m told, “but they’re not Troops and they don’t have power weapons or WS 5.” This is true… but I’ve yet to have Bloodletters be anywhere nearly as useful as Flesh Hounds.
The speed is the key. Fleet, plus the 12″ charge range gets them engaged and very, very quickly. They fight like Chaos Marines / Assault Marines, and that’s nothing to complain about. At the very least, they do well locking up units while nastier things (like Bloodletters) close in.
I’ve recently started giving them Fury of Khorne, and I’m very happy with it. It closes the gap a little bit between the Bloodletters and the Hounds. I’ve also been happy with Karanak, though I think that if I ever need to shave points, I’ll drop Fury of Khorne in the unit that gets Karanak (since he comes with it as well).
Heavy Support
I’ve yet to really use Daemon Princes. I put one in the list I used on Tuesday as a points sink, but it didn’t really get the opportunity to succeed or fail. It’s slow, though, and it costs too much to buy Flight, so it seems like it’s a poor choice… unless I’m running three of them.
And why would I, when I love Soul Grinders as much as I do? The model is awesome, and it’s never really disappointed me. Fleeting into combat is a treat, and does a great job of locking up squads that can’t hurt it. The close-range shooting is utterly devastating to 4+ save armies. I’ve also had a great deal of good luck with Phlegm, against 3+ armies. AP 3 Large Blast makes me feel a little guilty.

For the most part, I’m pretty settled on the things that I think work, save for how many Bloodletters I should invest in, and what I do with the points I have if I spend less on them.
In terms of getting the army together, I’ve got to assemble those Bloodcrushers and settle on a paint scheme. I’ve got some thoughts, including a non-traditional scheme that should look awesome if (and only if) it actually works. I’ve written of August to work and vacation, though, so at the rate I’m going I’ll start painting them in December.
The list I’m currently planning on using is:
Bloodthirster
Bloodthirster
Bloodcrushers x4 – Fury of Khorne, Chaos Icon, Instrument of Chaos
Bloodletters x16 – Chaos Icon
Bloodletters x8 – Chaos Icon
Flesh Hounds x7 – Karanak, Fury of Khorne
Flesh Hounds x8 – Fury of Khorne
Soul Grinder – Phlegm
Soul Grinder – Phlegm

Khornate Daemons

I’ve been thinking about playing a Daemon army in 40K for quite some time, entirely because I want an army that’s all about the assault. I’ve got two armies that are primarily about shooting, and was ready to start up a Tyranid army… until 5th came out and made that army much more about shooting as well. I’ve settled on doing an all-Khorne Daemon army because there’s no way it’s not going to be about running at the other guy and stabbing him repeatedly.

I played a game against a friend’s Daemonhunters army on Tuesday, using a lot of proxies (Tactical Marines became Bloodletters, Dreadnoughts became Bloodcrushers, etc.). It went very poorly for him, but I think that’s more because of his list hasn’t really been updated since 4th edition than my tactical superiority.

The list I ran was (going from memory, I’ll correct it when I have the printed list handy):

  • Bloodthirster
  • Herald of Khorne – Iron Hide, Fury of Khorne
  • Herald of Khorne – Iron Hide
  • Bloodcrushers x4
  • Bloodletters x7 – Icon
  • Bloodletters x7 – Icon
  • Bloodletters x8 – Icon
  • Bloodletters x8
  • Bloodletters x8
  • Fleshhounds x8
  • Soul Grinder – Tongue
  • Soul Grinder – Tongue

It became immediately clear that I need to play this army very, very differently than the way I’m used to playing. I tend to be a somewhat defensive player, and I simply cannot do that with this list. I need to drop in as close as I can and run towards them as fast as I can. Anything less is asking to failure.

I also got a bit of a feel for some weaknesses in the list. By focusing on Khorne alone, I’m positioned to do very well against Marines… but I expect I might have some trouble with Ork hordes, and I’m very, very weak on the anti-tank that’s the new Imperial Guard codex is going to make more essential than ever.

Also, I’m not terribly mobile. Sure, everything comes in via Deep Strike, but that’s it. Mechanized anything, especially Tau and Eldar are going to give me fits.

With that in mind, I’ve shifted things a bit.

The Bloodthirster is a big deal, not because he’ll chew through infantry, but because his high strength and Monstrous Creature anti-armor abilities are one of my few anti-armor options and his wings make him much more mobile than the rest of my army. I’d like to include a second, but I expect that would elicit groans… plus, I can get a Winged Daemon Prince for considerably less.

Flesh Hounds are fast, and that’s something I’d been overlooking. They’re not as good as Bloodletters, but they’ll get across the board much more quickly.

The Soul Grinders are essential. They’re very hard to kill, extremely effective in combat, and represent some more anti-armor that I need.

I’m likely to try to play this army proxied for a few more games to see if I’m on the right track with it. I’m not in a huge hurry to buy up the minis just yet: I’ll be slogging through painting miniatures for War of the Ring for several more months, but I’m pretty confident that this’ll be on the buying (then assembling and painting) queue immediately after that.

The list I’ll try next time:

Initial Wave

  • Bloodthirster
  • Bloodcrushers x4
  • Bloodletters x8 – Icon
  • Bloodletters x8 – Icon
  • Flesh Hounds x8
  • Soul Grinder – Tongue

Reserves Wave

  • Daemon Prince – Flight, Iron Hide, Unholy Might
  • Bloodletters x8 – Icon
  • Bloodletters x8
  • Flesh Hounds x8
  • Soul Grinder – Tongue

War of the Ring

Now that I’ve finally gotten the chance to read through War of the Ring, on top of actually playing around with the minis (’cause it’s all about the toys), I’ve done some more thinking about what I’m going to try to do for War of the Ring.

I’m not sure how much I’m going to want to buy into the game, so the fewer sets and metal models the better. Although I love Far Harad (Mahud and Half-trolls = awesome!), $45-$60 a company is just too damn much.

I get 3 company’s worth of Haradrim in each box (1.5 companies with spears and 1.5 companies with bows). This is kind of annoying, because it means I’ve got to keep the number of my stabby Haradrim about equal to my shooty Haradrim. I’d rather not end up with a box of unpainted archers.

A friend of mine found a really good deal on some Serpent Riders on eBay: $1 for a box of six and something like twelve hours left on the auction. Still waiting to see if that comes through, but for now I’ll assume it did (otherwise, I’ll replace the Serpent Riders with Haradrim Raiders).

Also, I’m kind of excited about turning a Troll into a Troll from Harad. It seems reasonable to try to have a monster but I don’t really want to rock a Mumak. Plus I kind of like the idea of localizing any of the allied units I might want to run.

So, that gets me:

Suladan, the Serpent Lord
Abrakhan Guard – Hornblower
Haradrim Warband x3 – Hasharin, Taskmaster, Banner, Hornblower
Haradrim Warband x3 – Bows
Haradrim Warband x3 – Bows
Serpent Rider Warband x3 – Chieftan, Banner, Hornblower
Mordor Troll

I’m sure there’s a lot of room for improvement, but it’s a relatively inexpensive start for me.